These Elementals are one of my favorite miniatures in Descent 2nd E. But I prefer to take some artists liberties when painting them. The original picture shows them with fire on the outside and stone on the inside. I find that creates a too bright miniature that comes across a bit chaotic. Instead I made the outer part of the creature stone with deep rivers of lava peeking out from the cracks. This creates a great look and is easy for even a beginner painter to achieve.
Start by painting yellow in all the cracks of the miniature.
Add a bright orange starting the the edges of the yellow and slightly going up the walls of the cracks.
Add a bright red to the very tip of the orange you just painted.
Add a small line of white in the middle of the yellow.
Let the miniature dry completely.
paint the rocks a stone gray being careful not to cover up the work you just did in the cracks
Add a little dark wash like Citidel’s nuln oil to just the gray painted parts. I like holding the miniature upside down so that the wash won’t run down into the lava and darken it.
Then dry brush with your stone gray color.
Add some white to the gray and dry brush one more time.
To make the mystic green lava simply repeat the process using yellow, bright light green, and a slightly darker green paint instead of the yellow, orange, and red combo. You still do a little white in the middle of the lava.
Ill include a link to a video that does a good job of showing a visual step by step of this process. If the link isn’t working simply YouTube search: Cool Mini or Not tutorials how to paint lava.
Excited to be kicking off a new project today! Descent 2nd edition is a huge (as in we’re going to need a bigger boat huge) semi co-op game with one player working as the forces of evil and everyone else teaming up to stop them. You get miniatures to represent most of the inhabitants of the dungeon as well as a mini for every hero. The miniatures are of decent quality although some mold lines had to be let go because they ran over some very fragile facial features. Removing them completely would have ruined the details so instead I will try to work them into the model as scars or other character building features. One of the neatest features of the game is that one model of every monster comes in a red plastic to represent a “The Boss” of that monster. I have chosen to go with a different color scheme to represent all boss level creatures, and the extra time really pays off when the game hits the table. These minis will be handled and used often so I have decided not to rebase most of them in an attempt to keep them durable. I also sprayed with a shiny acrylic coating and then dulled them with a layer of matte spray. This double spray should protect the paint from rubbing fingers for a long while.