Painting Descent 2nd Edition Goblin Archers

Hello and happy Winter Wonderland weekend. I hope everyone on the east coast is thawed from the big blizzard that hit last week and has planned some fun activities now that it’s beautiful outside. For those of you who are working today, I’ll be joining you to ensure every game night tonight has some fantastic pizza. I spent the blizzard playing games with my friends instead of painting but I’m ok with that. Sometimes it’s good to remember that’s there’s a really fun game underneath all those figures. So let’s look at how one of those games are progressing.

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Here is the full Goblin Archer Army in all their tiny glory.

On these pieces I tried to focus on really nailing down my blending and getting bolder and brighter highlights. I’m feeling more skilled with the wet pallet now and I find myself mixing paint with a little more confidence. That isn’t to say these pieces are perfect. I’m still missing mold lines when cleaning and I rely on washes too heavily. Which makes getting bright colors that pop difficult.

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I decided to go with a cartoony lime green for the normal Goblins. But instead of slowly adding white paint to the mix for the highlights I added more yellow. I need to find myself some Ninja Turtle Minis because I want to try this skin tone again. Plus how awesome would those minis be!
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All the archers are in different stages of Michael Jackson like leans. Normally to fix this you can take a blow dryer or heat up some boiling water or uncooked rice. Then dip the mini in for a few seconds and move it to the desired position and hold until cooled. However these guys looked so ridiculous and seemed to have added personality with their positions that I decided not to fix them.

When painting I always use a color Wheel to help me plan how I want the mini to look beforehand. For these minis I chose to use Triad colors. Which for Green is Purple and for Red is Blue. You don’t have to live and die by the rules of your color wheel and you can experiment with tons of tones within a spectrum of color. But understanding color is essential to any visual art and when I started studying it there was a sudden jump in my miniature’s quality. To achieve the highlights on the clothing I simply added more and more white to my purple color mix.

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This guy took multiple tries to finish. I knew what I wanted to do with the skin tone but had trouble visualizing it after painting so many green goblins. I also had originally painted his armor brown like his brothers but quickly realized that it just faded into the orange. I went back and repainted him with grey armor, which looks much better against his skin. The point I’m trying to make is don’t give up even if you can’t fully visualize the end. Whether through practice or accident you’ll get there.
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The quiver of arrows was very difficult to get right. Any highlighting trick I used didn’t seem to bring out individual arrows. Then I took a very dark almost black blue and drew some lines in the creases. Suddenly it looked like a bunch of arrows and I just took some very light blue and picked out a couple of the tiny lines. I’m glad I stumbled upon this trick because every mini in games seems to have arrows and I always dread doing them.

After finishing the Boss Monster it was just down to the small details. I used some different shades of brown stripes to create straps and did a white highlight over dirty bone to make all the boots look furry at the top. Then everything was sprayed with crystal acrylic finish and after curing for a day a final Matt finishing spray to tone down the plastic shine look. Doing these sprays will alter your color a little (usually by darkening your colors a bit) but it’s worth it to get the protection needed when fingers will be rubbing the pieces for hours when playing. You can compensate  by making the colors a shade brighter than you want them.

4 thoughts on “Painting Descent 2nd Edition Goblin Archers

  1. daggerandbrush February 4, 2016 / 11:44 pm

    They look very good. I think you strike a good balance between high contrast highlights and shadows at the right places. The transitions seem also very smooth. To enhance them further I would suggest to add a sculpted base.

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    • aceobjection February 5, 2016 / 1:56 am

      Thanks! I told myself I wasn’t going to rebase the monsters, just the heroes. But I think your right, it would bring everything up to the next level.

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      • daggerandbrush February 5, 2016 / 2:17 am

        If you use a texture stamp you can produce some very nice dungeon floor in no time at all. Only catch could be that some of the decent scenarios play outside.

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        • aceobjection February 5, 2016 / 3:05 am

          True but I think picking one scenery is still worth it. It would look more finished overall. I haven’t used those stamps before but it sounds like a nice compromise between time and quality. Thanks for the tip, I’ll have to do some research!

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